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Answer by .black

Hey. My recommendation is to export the blend-file as fbx. Notice to add the materials to the right ones in unity as well. It won't be added even. Hope u get it. GL / .black

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Answer by .black

got it. the Client was buffering the prefabs. the solution is too easy... setting the server buffering items ;)

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Answer by .black

once I had the same problem. I figured it out by using guistyles.Now all textsizes are calculated by the Screen.width and Screen.height. Just write the following code! float fontsizeHeight =...

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Answer by .black

a recommendation from me: export as fbx... I had never problems with fbx and never noticed any mesh colliders. I just added simple colliderboxed and it worked.

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Answer by .black

OK. I got it!!! :D I just had to add the tangents to get it rendered on my phone! Yes!!!

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Answer by .black

Hey! You did not clarify how Long the Array should be. You should set in tilePrefabs = 2; else the System does not know how Long the array should be. And make sure that u got 2 elements in ;)

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Answer by .black

I found it out! It has to be following: float deg = (Mathf.Tan(30 * Mathf.Deg2Rad) ); I firstly had to calculate my numbers back to Input type radans and the I can return to grads. Question stays to...

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Answer by .black

OK. The solution is to change the material in the preferences for the Terrain. I will leave the question to help others with the same peoblem. Cheers ;)

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Answer by .black

Hey. My recommendation is to export the blend-file as fbx. Notice to add the materials to the right ones in unity as well. It won't be added even. Hope u get it. GL / .black

View Article


Answer by .black

got it. the Client was buffering the prefabs. the solution is too easy... setting the server buffering items ;)

View Article

Answer by .black

once I had the same problem. I figured it out by using guistyles.Now all textsizes are calculated by the Screen.width and Screen.height. Just write the following code! float fontsizeHeight =...

View Article

Answer by .black

a recommendation from me: export as fbx... I had never problems with fbx and never noticed any mesh colliders. I just added simple colliderboxed and it worked.

View Article

Answer by .black

OK. I got it!!! :D I just had to add the tangents to get it rendered on my phone! Yes!!!

View Article


Answer by .black

Hey! You did not clarify how Long the Array should be. You should set in tilePrefabs = 2; else the System does not know how Long the array should be. And make sure that u got 2 elements in ;)

View Article

Answer by .black

I found it out! It has to be following: float deg = (Mathf.Tan(30 * Mathf.Deg2Rad) ); I firstly had to calculate my numbers back to Input type radans and the I can return to grads. Question stays to...

View Article


Answer by .black

OK. The solution is to change the material in the preferences for the Terrain. I will leave the question to help others with the same peoblem. Cheers ;)

View Article
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