Answer by .black
Hey. My recommendation is to export the blend-file as fbx. Notice to add the materials to the right ones in unity as well. It won't be added even. Hope u get it. GL / .black
View ArticleAnswer by .black
got it. the Client was buffering the prefabs. the solution is too easy... setting the server buffering items ;)
View ArticleAnswer by .black
once I had the same problem. I figured it out by using guistyles.Now all textsizes are calculated by the Screen.width and Screen.height. Just write the following code! float fontsizeHeight =...
View ArticleAnswer by .black
a recommendation from me: export as fbx... I had never problems with fbx and never noticed any mesh colliders. I just added simple colliderboxed and it worked.
View ArticleAnswer by .black
OK. I got it!!! :D I just had to add the tangents to get it rendered on my phone! Yes!!!
View ArticleAnswer by .black
Hey! You did not clarify how Long the Array should be. You should set in tilePrefabs = 2; else the System does not know how Long the array should be. And make sure that u got 2 elements in ;)
View ArticleAnswer by .black
I found it out! It has to be following: float deg = (Mathf.Tan(30 * Mathf.Deg2Rad) ); I firstly had to calculate my numbers back to Input type radans and the I can return to grads. Question stays to...
View ArticleAnswer by .black
OK. The solution is to change the material in the preferences for the Terrain. I will leave the question to help others with the same peoblem. Cheers ;)
View ArticleAnswer by .black
Hey. My recommendation is to export the blend-file as fbx. Notice to add the materials to the right ones in unity as well. It won't be added even. Hope u get it. GL / .black
View ArticleAnswer by .black
got it. the Client was buffering the prefabs. the solution is too easy... setting the server buffering items ;)
View ArticleAnswer by .black
once I had the same problem. I figured it out by using guistyles.Now all textsizes are calculated by the Screen.width and Screen.height. Just write the following code! float fontsizeHeight =...
View ArticleAnswer by .black
a recommendation from me: export as fbx... I had never problems with fbx and never noticed any mesh colliders. I just added simple colliderboxed and it worked.
View ArticleAnswer by .black
OK. I got it!!! :D I just had to add the tangents to get it rendered on my phone! Yes!!!
View ArticleAnswer by .black
Hey! You did not clarify how Long the Array should be. You should set in tilePrefabs = 2; else the System does not know how Long the array should be. And make sure that u got 2 elements in ;)
View ArticleAnswer by .black
I found it out! It has to be following: float deg = (Mathf.Tan(30 * Mathf.Deg2Rad) ); I firstly had to calculate my numbers back to Input type radans and the I can return to grads. Question stays to...
View ArticleAnswer by .black
OK. The solution is to change the material in the preferences for the Terrain. I will leave the question to help others with the same peoblem. Cheers ;)
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